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CV

Career History

Summer 2023

Narrative Designer | Deep Space Tavern | World Away Games

  • Worked on voice over scripts for content including; barks, tutorial dialogue, cutscene dialogue, etc.

  • Consulted and helped to develop deep and interesting lore for the title's release.

  • Worked to tight deadlines to ensure the game was ready for industry shows.

  • Developed written tutorial text to ensure clarity of gameplay functions.

Jan 2016 - Present

Consultant | Freelance

  • Consulting with clients to evaluate the needs of their project.

  • Guiding the creation of narrative and writing content.

  • Editing and evaluation of existing client writing work.

  • Giving tailored feedback and advice based on the needs of the project.

  • Creation of narrative and written content for clients.

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Recently working on projects like Deep Space Tavern by World Away Games, as well as titles still in development.

Jun 2021 - Sep 2022

Lead Narrative Designer | Yotta Games

  • Designer in charge of creating, maintaining, and developing narrative elements for upcoming game.

  • Creating unique and interesting characters.

  • Creating an interconnected web of characters, lore, and plotlines that create an immersive and deep narrative.

  • Managing and creating narrative for in game events.

  • Background lore development.

  • Building and leading a team of narrative designers in the creation of game content utilising a consistent tone and style.

Dec 2020 - Present

Lead Designer ¦ Iron Frontier Campaign Setting | Monarch Arts Ltd

  • Lead designer in charge of creating core game mechanics.                 

  • Lead producer in charge of contacting, contracting and managing freelancers.

  • Lead creator in charge of creating the lore, mechanics, engagement techniques and advertising.

  • Lead producer in charge of managing community and Kickstarter.

  • Lead producer in charge of managing funding for the project.

Mar 2020 - Sep 2020

Games Design Consultant | NDA Project

  • Lead designer in charge of creating core game mechanics.                                         

  • Consultant in charge of evaluating client needs and adjusting the game’s design accordingly.

  • Consultant in charge of regular communication with the client to keep the project on track.

Dec 2018 - Dec 2020

Lead Gameplay Designer and Project Manager | Arclands | Verse Studios Limited

  • Lead designer in charge of creating core game mechanics.

  • Content creation, including class, race and item design.

  • Working with the narrative lead to create vignettes for the final print of the rulebook.

  • Leading the creation of the print product.          

  • Successfully backed on Kickstarter.

  • Working with backers to create in game content.

  • Creating an original setting as part of a team.

Mar 2016 - Sep 2016

Associate Game Designer and Narrative Consultant | RP Studios

  • Worked alongside lead game designer to design gameplay, pacing and aesthetic.                                 

  • Developed the concept into a concise, understandable story.       

  • Edited scripts and in game notes.

  • Consultation work on mythological content.

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