CV
Career History
Summer 2023
Narrative Designer | Deep Space Tavern | World Away Games
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Worked on voice over scripts for content including; barks, tutorial dialogue, cutscene dialogue, etc.
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Consulted and helped to develop deep and interesting lore for the title's release.
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Worked to tight deadlines to ensure the game was ready for industry shows.
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Developed written tutorial text to ensure clarity of gameplay functions.
Jan 2016 - Present
Consultant | Freelance
Consulting with clients to evaluate the needs of their project.
Guiding the creation of narrative and writing content.
Editing and evaluation of existing client writing work.
Giving tailored feedback and advice based on the needs of the project.
Creation of narrative and written content for clients.
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Recently working on projects like Deep Space Tavern by World Away Games, as well as titles still in development.
Jun 2021 - Sep 2022
Lead Narrative Designer | Yotta Games
Designer in charge of creating, maintaining, and developing narrative elements for upcoming game.
Creating unique and interesting characters.
Creating an interconnected web of characters, lore, and plotlines that create an immersive and deep narrative.
Managing and creating narrative for in game events.
Background lore development.
Building and leading a team of narrative designers in the creation of game content utilising a consistent tone and style.
Dec 2020 - Present
Lead Designer ¦ Iron Frontier Campaign Setting | Monarch Arts Ltd
Lead designer in charge of creating core game mechanics.
Lead producer in charge of contacting, contracting and managing freelancers.
Lead creator in charge of creating the lore, mechanics, engagement techniques and advertising.
Lead producer in charge of managing community and Kickstarter.
Lead producer in charge of managing funding for the project.
Mar 2020 - Sep 2020
Games Design Consultant | NDA Project
Lead designer in charge of creating core game mechanics.
Consultant in charge of evaluating client needs and adjusting the game’s design accordingly.
Consultant in charge of regular communication with the client to keep the project on track.
Dec 2018 - Dec 2020
Lead Gameplay Designer and Project Manager | Arclands | Verse Studios Limited
Lead designer in charge of creating core game mechanics.
Content creation, including class, race and item design.
Working with the narrative lead to create vignettes for the final print of the rulebook.
Leading the creation of the print product.
Successfully backed on Kickstarter.
Working with backers to create in game content.
Creating an original setting as part of a team.
Mar 2016 - Sep 2016
Associate Game Designer and Narrative Consultant | RP Studios
Worked alongside lead game designer to design gameplay, pacing and aesthetic.
Developed the concept into a concise, understandable story.
Edited scripts and in game notes.
Consultation work on mythological content.